Viva La Mods (
vivalamods) wrote2024-05-22 10:21 pm
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NOTORIETY & REWARDS

NOTORIETY AND REWARDS
- Notoriety can be gained by posting in or participating in logs, as well as making additional activity during each Activity Check cycle. Notoriety can be spent for in-game perks that will benefit the character ICly.
GAINING NOTORIETY
Notoriety can be gained in the following ways:
Starting Notoriety: All characters begin the game with 500 Notoriety and 1 Materiel.
All threads, including TDM threads: 1 Notoriety per comment
Bonus for Posts and Specific Types of Threads
These bonuses are in addition to the 1 point per comment total.
Network Post: 5 bonus Notoriety
Log Post: 20 bonus Notoriety
Thread in another player's log: 5 bonus Notoriety
Thread in an event log: 10 bonus Notoriety
The 5 comments you use for Activity Check will not count towards Notoriety gains. You may include as many posts and threads as you wish for Notoriety gains.
Notoriety can be exchanged for a variety of rewards. Some rewards are straight upgrades of existing rewards - if you wish to upgrade a reward you already possess you may simply pay the difference between the reward you have and the reward you want (for example, upgrading a Sea Sloop to an Air Schooner would require an additional 400 Notoriety)
Characters may collectively spend for major rewards such as airships. If multiple characters wish to crew a single airship, they may pool their resources to purchase an airship collectively.
At the start of the game, most of the Notoriety rewards will either be Mission or Materiel locked (indicated by italicized comments saying Mission Required or Materiel Required. This means that the item is not readily accessible to the Crimson Corsairs, and as part of the requirements for purchasing it you will need to run a player log in which you acquire the needed item or materiel to complete your purchase, or spend an additional 200 Notoriety to purchase the Materiel outright. You may use Notoriety gained from this log as part of your purchase. As the game progresses, these restrictions will loosen as the Crimson Corsairs gain in strength and resources.
Certain Notoriety rewards are only for Gods. These are marked with an italicized comment that says "Divinity Required".
NOTORIETY POINTS SUBMISSION
When accepted into this game, please make a top-level post to track all your Notoriety gains. When submitting for a Notoriety reward, reply to your top-level using the form below.
MATERIEL
Materiel is a generic term for military materials and equipment. In Viva La, Materiel represents rare items often held by the Empire that the Corsairs can consume to create powerful gear and other major constructions.
Many Notoriety rewards require players to hold Materiel to use, in general to purchase a Magic item or upgrade an existing item into a magical one, a single Materiel must be expended. All subsequent enhancements upon the same weapon do not require additional Materiel.
If a player needs Materiel, they can either purchase it with Notoriety (200 Notoriety using the "Resource" perk), or see if they can earn it in a Player Plot or log. Typically, logs will give some kind of reward, with Materiel being a common available reward for those who want it. For characters who already have Materiel and don't need more, they can trade Materiel to other players (players are free to haggle the Notoriety transfer cost however they want, a character can "buy" it off another character or it could be freely gifted). Additionally, Materiel can be used to reduce the cost of any Notoriety purchase by an additional 100. Multiple Materiel can be used in this fashion if desired. Materiel cannot be exchanged directly for more Notoriety outside of selling it to other characters.
AVAILABLE RESOURCES
The current items are available for Notoriety purchase on a first-come first-serve basis and will not require an additional player log to acquire.
-2x Soldier-class Schwert Armor
-1x Soldier-class Lanze Armor
-1x Soldier-class Feder Armor (Ace Customization: Flight)
-1x Soldier-class Zepter Armor (Ace Customization: Flight)
-2x Airship-grade Ether Stones which can be installed on ships to turn them into airships.
-4x Armor-grade Ether Stones which can be used to craft armors
-Deep Bleeder, formal Imperial leader Gaurus’s giant hook. Deep Bleeder inflicts wounds that don’t close easily, and allows the wielder to absorb the life essence of the victim to heal themselves. The weapon is is enormous two hands for a non-Giant, and more resembles a greataxe to non-Giants. 200 Notoriety
-Cruel Cutter, Gaurus’s giant carving knife. Cruel Cutter can, at the will of the wielder, ignore flesh and only cut internally. It is, theoretically, an excellent surgical item, allowing the wielder to choose what to cut and what not to cut intuitively, but it is also the size of a Buster Sword. 200 Notoriety.
NOTORIETY REWARDS
10 NOTORIETYWeapon: A basic non-gunpowder weapon without any special traits or features. Ranged weapons such as bows or crossbows come with ammunition which can generally be assumed to be replenished without issues or notoriety cost.
Pet: A small, non-magical animal such as a cat or dog.
25 NOTORIETY
Firearm: A basic firearm without any special traits or features. Comes with ammunition which can generally be assumed to be replenished without issues or notoriety cost.
Armor: A suit of armor without any special traits or features.
Exotic Pet: A large, non-magical animal such as a tiger or crocodile.
50 NOTORIETY
Mount: A rideable animal such as a horse, donkey, chocobo or buffalo.
Glider: A back-mounted glider that can be unfurled in the air used to ride the wind currents and slow descent.
100 NOTORIETY
Business license: You may open any kind of general business you want in any location.
Magic Weapon: An enchanted non-firearm weapon with special properties such as erupting into flame when wielded. You may add additional affects to a magic weapon, at the cost of 100 Notoriety per effect. Materiel Required.
Cleanse Curse: Cleanse an active Curse. Divinity Required
200 NOTORIETY
Business Expansion: Expand your business to another settlement and hire a manager to run it.
Information Hub: Your business is a good place to gather information. Requires Business to take. Applies to a single business.
Trade Hub: Your business is a good place to find rare and interesting items. Requires Business to take. Applies to a single business.
Good Reputation: Your business is always bustling with customers due to the quality of goods and/or services. Requires Business to take. Applies to a single business.
Sea Sloop: Acquire a single-mast sloop-class sailing ship, as well as a crew to man it.
Resource: Gain a specialized or rare resource of some sort such as Mythril or Unicorn Horn
Magic Firearm: An enchanted firearm weapon with special properties such firing bullets that freeze on impact. You may add additional effects to a magic firearm, at the cost of an additional 200 Notoriety per effect. Materiel Required
Magic Armor: An enchanted suit of armor with special properties such as full plate that weighs as much as a feather. You may add additional effects to a magic suit of armor, at the cost of an additional 200 Notoriety per effect. Materiel Required
Tiny Home: A small, compact but optimized living space that includes a kitchen, bathroom, and sleeping area but not much else. Flotsam houses will always be on boats but will cost no extra.
Monster: A monster, often rideable monster with the ability to fly or some other potent abilities such as a Pegasus, Unicorn, Black or Red Chocobo. Mission Required
Basic Ether Training: Characters who have no inherent magical abilities or supernatural skills may learn them with the appropriate effort on Esthere. Characters who already possess them may also expand their knowledge of magic if they so desire. Basic Ether training gives them access to low-level powers of a specific type of magic. The basic course will give them general command over it a certain school they can use in combat, allowing them to do things like conjure fireballs, bolts of ice, or other such attacks. Players are free to pitch creative ideas, but here are some examples of magic schools they might specialize in: Fire, Earth, Water, Wind, Wood, Metal, Lightning, Ice, Light, Dark, Enhancement, Barrier, Telekinesis, Weapon Forging
Tame the Land: Impose your will upon an area, molding it as you see fit in accordance with your domain. This can impact the general biome, flora and fauna, or even objects present such as houses or corpses. Divinity Required
300 NOTORIETY
Sea Schooner: Acquire a double-mast schooner class sailing ship, as well as a crew to man it.
Soldier Ace Customization: Customize your Soldier-class Armor to suit your personal fighting style including weaponry, color, and spec modifications. Requires a Soldier Armor to take. Materiel Required
Large Monster: A large, often rideable monster with the ability to fly or some other combination of potent abilities such as a Wyvern, Manticore, or Griffin. Mission Required
Throne Gate: Create a Gate at any Shrine that allows you to pull mortals who visit into your Throne if you so desire. You may additionally grant Mortals tokens that allow them to utilize one or more of your active Throne Gates. These tokens are free to make and you can set the parameters yourself, including who can use it, which Throne Gates it works on, or even if it continues to work at all (you can disable the token at any time). Divinity Required
400 NOTORIETY
Air Sloop: Acquire a single-mast sloop-class airship, as well as a crew to man it. Mission Required
Sea Brig: Acquire a full double-mast Brig-class sailing ship, as well as a crew to man it.
Soldier Schwert Armor: Acquire a basic Soldier-class armor. Schwert Armors have balanced outputs in speed, offense, defense and ether. Mission Required
Soldier Lanze Armor: Acquire a basic Soldier-class armor. Lanze Armors favor offense. Mission Required
Soldier Schild Armor: Acquire a basic Soldier-class armor. Schild Armors favor defense. Mission Required
Soldier Feder Armor: Acquire a basic Soldier-class armor. Feder Armors favor speed. Mission Required
Soldier Zepter Armor: Acquire a basic Soldier-class armor. Zepter Armors favor ether. Mission Required
House: A two-story home with several rooms and bathrooms as well as a kitchen. Flotsam houses will always be on boats but will cost no extra.
500 NOTORIETY
Sea Bark: Acquire a three-mast Bark-class sailing ship, as well as a crew to man it.
Commander Ace Customization: Customize your Commander-class Armor to suit your personal fighting style including weaponry, color, and spec modifications. Requires a Commander Armor to take. Materiel Required
Custom Armaments: Custom weapons for a sailing or airship. This can include ramming prows, grappling hooks, reinforced armor, massive specialized cannons, or other customization. Each individual customization must be purchased separately. Materiel Required
Erect Shrine: Erect a Shrine that gathers worshipper power. You may erect as many shrines as you wish, although Shrines erected within Imperial territory may come under attack if discovered - if destroyed 1/2 of the Notoriety cost will be refunded. Shrines allow the use of 1 Miracle per month. Divinity Required
600 NOTORIETY
Sea Frigate: Acquire a full three-mast Frigate-class sailing ship, as well as a crew to man it.
Air Schooner: Acquire a double-mast schooner class airship, as well as a crew to man it. Mission Required
Commander Schwert Armor: Acquire an advanced Commander-class armor. Schwert Armors have balanced outputs in speed, offense, defense and ether. Mission Required
Commander Lanze Armor: Acquire an advanced Commander-class armor. Lanze Armors favor offense. Mission Required
Commander Schild Armor: Acquire an advanced Commander-class armor. Schild Armors favor defense. Mission Required
Commander Feder Armor: Acquire an advanced Commander-class armor. Feder Armors favor speed. Mission Required
Commander Zepter Armor: Acquire an advanced Commander-class armor. Zepter Armors favor ether. Mission Required
Large House: A large house or mansion that has three floors and a variety of rooms to suit your needs. Flotsam houses will always be on boats but cost no extra.
Ether Mastery: Characters who have no inherent magical abilities or supernatural skills may learn them with the appropriate effort on Esthere. Characters who already possess them may also expand their knowledge of magic if they so desire. Ether Mastery training gives them access to incredible levels of control over their selected school, allowing them to do things like rearrange the terrain of an area with earth magic or create powerful storms with wind magic. Players are free to pitch creative ideas, but here are some examples of magic schools they might specialize in: Fire, Earth, Water, Wind, Wood, Metal, Lightning, Ice, Light, Dark, Enhancement, Barrier, Telekinesis, Weapon Forging.
700 NOTORIETY
Sea Galleon: Acquire a full four-mast Galleon-class sailing ship, as well as a crew to man it.
General Ace Customization: Customize your General-class Armor to suit your personal fighting style including weaponry, color, and spec modifications. Requires a General Armor to take. Materiel Required
800 NOTORIETY
Air Brig: Acquire a full double-mast Brig-class airship, as well as a crew to man it. Mission Required
General Schwert Armor: Acquire a top-of-the-line General-class armor. Schwert Armors have balanced outputs in speed, offense, defense and ether. Mission Required
General Lanze Armor: Acquire an advanced Commander-class armor. Lanze Armors favor offense. Mission Required
General Schild Armor: Acquire a top-of-the-line General-class armor. Schild Armors favor defense. Mission Required
General Feder Armor: Acquire a top-of-the-line General-class armor. Feder Armors favor speed. Mission Required
General Zepter Armor: Acquire an a top-of-the-line General-class armor. Zepter Armors favor ether. Mission Required
Estate: A large mansion or housing on a plot of land that can be used for farming, gardens, or any other requirements. Mission Required
1000 NOTORIETY
Air Bark: Acquire a three-mast Bark-class airship, as well as a crew to man it. Mission Required
1200 NOTORIETY
Air Frigate: Acquire a full three-mast Frigate-class airship, as well as a crew to man it. Mission Required
1400 NOTORIETY
Air Galleon: Acquire a full four-mast Galleon-class airship, as well as a crew to man it. Mission Required
Link
no subject
Notoriety Reward:
Sword (10)
Bow (10)
Cost: 20
Threads:
NA
Total Notoriety: 5
June 2024
Notoriety Reward: Shield
Cost: 10 (assuming this comes under the 'weapon' category?)
Threads:
LOG (#116)
Total Notoriety: 11
July 2024
Notoriety Reward: NA
Cost: NA
Threads:
July AC 26
Bonus notoriety - 150
Total Notoriety: 187
August 2024
Notoriety Reward: [Relevant player plot request]
Link's enchanted korok-pack (100)
Half of Link's materials, including food, plants, insects lizards, and bombs flowers (50)
Cost: 150 Notoriety
Total Notoriety: 37
September 2024
Notoriety Reward: Basic Ether Training (Regaining the Fuse ability)
Cost: 200
Threads:
August AC (170)
Total Notoriety: 7
October 2024
Notoriety Reward: [player plot submission for the retrieved items here coming soon]
Pet chicken (10)
Master Sword (200)
Paraglider (50)
Remaining half of Link's materials (50)
Cost: 310
Threads:
September AC (122)
Event 03 results (200 bonus + 1 material)
Total Notoriety: 19
Total Materials: 1
November 2024
Threads:
October AC (142)
Total Notoriety: 161
Total Materials: 1
December 2024
Threads:
November AC (42 points)
Total Notoriety: 203
Total Materials: 1
January 2025
Notoriety Reward:
Hylian armour set
Purah Pad (without teleportation function)
Cost: 300
Threads:
December AC: 121
Total Notoriety: 24
Total Material: 1
February 2025
Notoriety Reward: Basic Ether Training (Regaining the Ascend ability)
Cost: 200
Threads:
January AC 237
Total Notoriety: 61
Total Material: 1
March 2025
Threads:
February AC: 79
Total Notoriety: 140
Total Material: 1
April 2025
Notoriety Reward:
Basic Ether Training (Regaining the Ultrahand ability)
Cost: 200
Threads:
March AC: 137
Total Notoriety: 77
Total Material: 1
May 2025
Threads:
April AC 64
Total Notoriety: 141
Total Material: 1
June 2025
Threads:
May AC 123
Total Notoriety: 264
Total Material: 1