Viva La Mods (
vivalamods) wrote2024-05-22 10:21 pm
NOTORIETY & REWARDS

NOTORIETY AND REWARDS
- Notoriety can be gained by posting in or participating in logs, as well as making additional activity during each Activity Check cycle. Notoriety can be spent for in-game perks that will benefit the character ICly.
GAINING NOTORIETY
Notoriety can be gained in the following ways:
Starting Notoriety: All characters begin the game with 500 Notoriety and 1 Materiel.
All threads, including TDM threads: 1 Notoriety per comment
Bonus for Posts and Specific Types of Threads
These bonuses are in addition to the 1 point per comment total.
Network Post: 5 bonus Notoriety
Log Post: 20 bonus Notoriety
Thread in another player's log: 5 bonus Notoriety
Thread in an event log: 10 bonus Notoriety
The 5 comments you use for Activity Check will not count towards Notoriety gains. You may include as many posts and threads as you wish for Notoriety gains.
Notoriety can be exchanged for a variety of rewards. Some rewards are straight upgrades of existing rewards - if you wish to upgrade a reward you already possess you may simply pay the difference between the reward you have and the reward you want (for example, upgrading a Sea Sloop to an Air Schooner would require an additional 400 Notoriety)
Characters may collectively spend for major rewards such as airships. If multiple characters wish to crew a single airship, they may pool their resources to purchase an airship collectively.
At the start of the game, most of the Notoriety rewards will either be Mission or Materiel locked (indicated by italicized comments saying Mission Required or Materiel Required. This means that the item is not readily accessible to the Crimson Corsairs, and as part of the requirements for purchasing it you will need to run a player log in which you acquire the needed item or materiel to complete your purchase, or spend an additional 200 Notoriety to purchase the Materiel outright. You may use Notoriety gained from this log as part of your purchase. As the game progresses, these restrictions will loosen as the Crimson Corsairs gain in strength and resources.
Certain Notoriety rewards are only for Gods. These are marked with an italicized comment that says "Divinity Required".
NOTORIETY POINTS SUBMISSION
When accepted into this game, please make a top-level post to track all your Notoriety gains. When submitting for a Notoriety reward, reply to your top-level using the form below.
MATERIEL
Materiel is a generic term for military materials and equipment. In Viva La, Materiel represents rare items often held by the Empire that the Corsairs can consume to create powerful gear and other major constructions.
Many Notoriety rewards require players to hold Materiel to use, in general to purchase a Magic item or upgrade an existing item into a magical one, a single Materiel must be expended. All subsequent enhancements upon the same weapon do not require additional Materiel.
If a player needs Materiel, they can either purchase it with Notoriety (200 Notoriety using the "Resource" perk), or see if they can earn it in a Player Plot or log. Typically, logs will give some kind of reward, with Materiel being a common available reward for those who want it. For characters who already have Materiel and don't need more, they can trade Materiel to other players (players are free to haggle the Notoriety transfer cost however they want, a character can "buy" it off another character or it could be freely gifted). Additionally, Materiel can be used to reduce the cost of any Notoriety purchase by an additional 100. Multiple Materiel can be used in this fashion if desired. Materiel cannot be exchanged directly for more Notoriety outside of selling it to other characters.
AVAILABLE RESOURCES
The current items are available for Notoriety purchase on a first-come first-serve basis and will not require an additional player log to acquire.
-2x Soldier-class Schwert Armor
-1x Soldier-class Lanze Armor
-1x Soldier-class Feder Armor (Ace Customization: Flight)
-1x Soldier-class Zepter Armor (Ace Customization: Flight)
-2x Airship-grade Ether Stones which can be installed on ships to turn them into airships.
-4x Armor-grade Ether Stones which can be used to craft armors
-Deep Bleeder, formal Imperial leader Gaurus’s giant hook. Deep Bleeder inflicts wounds that don’t close easily, and allows the wielder to absorb the life essence of the victim to heal themselves. The weapon is is enormous two hands for a non-Giant, and more resembles a greataxe to non-Giants. 200 Notoriety
-Cruel Cutter, Gaurus’s giant carving knife. Cruel Cutter can, at the will of the wielder, ignore flesh and only cut internally. It is, theoretically, an excellent surgical item, allowing the wielder to choose what to cut and what not to cut intuitively, but it is also the size of a Buster Sword. 200 Notoriety.
NOTORIETY REWARDS
10 NOTORIETYWeapon: A basic non-gunpowder weapon without any special traits or features. Ranged weapons such as bows or crossbows come with ammunition which can generally be assumed to be replenished without issues or notoriety cost.
Pet: A small, non-magical animal such as a cat or dog.
25 NOTORIETY
Firearm: A basic firearm without any special traits or features. Comes with ammunition which can generally be assumed to be replenished without issues or notoriety cost.
Armor: A suit of armor without any special traits or features.
Exotic Pet: A large, non-magical animal such as a tiger or crocodile.
50 NOTORIETY
Mount: A rideable animal such as a horse, donkey, chocobo or buffalo.
Glider: A back-mounted glider that can be unfurled in the air used to ride the wind currents and slow descent.
100 NOTORIETY
Business license: You may open any kind of general business you want in any location.
Magic Weapon: An enchanted non-firearm weapon with special properties such as erupting into flame when wielded. You may add additional affects to a magic weapon, at the cost of 100 Notoriety per effect. Materiel Required.
Cleanse Curse: Cleanse an active Curse. Divinity Required
200 NOTORIETY
Business Expansion: Expand your business to another settlement and hire a manager to run it.
Information Hub: Your business is a good place to gather information. Requires Business to take. Applies to a single business.
Trade Hub: Your business is a good place to find rare and interesting items. Requires Business to take. Applies to a single business.
Good Reputation: Your business is always bustling with customers due to the quality of goods and/or services. Requires Business to take. Applies to a single business.
Sea Sloop: Acquire a single-mast sloop-class sailing ship, as well as a crew to man it.
Resource: Gain a specialized or rare resource of some sort such as Mythril or Unicorn Horn
Magic Firearm: An enchanted firearm weapon with special properties such firing bullets that freeze on impact. You may add additional effects to a magic firearm, at the cost of an additional 200 Notoriety per effect. Materiel Required
Magic Armor: An enchanted suit of armor with special properties such as full plate that weighs as much as a feather. You may add additional effects to a magic suit of armor, at the cost of an additional 200 Notoriety per effect. Materiel Required
Tiny Home: A small, compact but optimized living space that includes a kitchen, bathroom, and sleeping area but not much else. Flotsam houses will always be on boats but will cost no extra.
Monster: A monster, often rideable monster with the ability to fly or some other potent abilities such as a Pegasus, Unicorn, Black or Red Chocobo. Mission Required
Basic Ether Training: Characters who have no inherent magical abilities or supernatural skills may learn them with the appropriate effort on Esthere. Characters who already possess them may also expand their knowledge of magic if they so desire. Basic Ether training gives them access to low-level powers of a specific type of magic. The basic course will give them general command over it a certain school they can use in combat, allowing them to do things like conjure fireballs, bolts of ice, or other such attacks. Players are free to pitch creative ideas, but here are some examples of magic schools they might specialize in: Fire, Earth, Water, Wind, Wood, Metal, Lightning, Ice, Light, Dark, Enhancement, Barrier, Telekinesis, Weapon Forging
Tame the Land: Impose your will upon an area, molding it as you see fit in accordance with your domain. This can impact the general biome, flora and fauna, or even objects present such as houses or corpses. Divinity Required
300 NOTORIETY
Sea Schooner: Acquire a double-mast schooner class sailing ship, as well as a crew to man it.
Soldier Ace Customization: Customize your Soldier-class Armor to suit your personal fighting style including weaponry, color, and spec modifications. Requires a Soldier Armor to take. Materiel Required
Large Monster: A large, often rideable monster with the ability to fly or some other combination of potent abilities such as a Wyvern, Manticore, or Griffin. Mission Required
Throne Gate: Create a Gate at any Shrine that allows you to pull mortals who visit into your Throne if you so desire. You may additionally grant Mortals tokens that allow them to utilize one or more of your active Throne Gates. These tokens are free to make and you can set the parameters yourself, including who can use it, which Throne Gates it works on, or even if it continues to work at all (you can disable the token at any time). Divinity Required
400 NOTORIETY
Air Sloop: Acquire a single-mast sloop-class airship, as well as a crew to man it. Mission Required
Sea Brig: Acquire a full double-mast Brig-class sailing ship, as well as a crew to man it.
Soldier Schwert Armor: Acquire a basic Soldier-class armor. Schwert Armors have balanced outputs in speed, offense, defense and ether. Mission Required
Soldier Lanze Armor: Acquire a basic Soldier-class armor. Lanze Armors favor offense. Mission Required
Soldier Schild Armor: Acquire a basic Soldier-class armor. Schild Armors favor defense. Mission Required
Soldier Feder Armor: Acquire a basic Soldier-class armor. Feder Armors favor speed. Mission Required
Soldier Zepter Armor: Acquire a basic Soldier-class armor. Zepter Armors favor ether. Mission Required
House: A two-story home with several rooms and bathrooms as well as a kitchen. Flotsam houses will always be on boats but will cost no extra.
500 NOTORIETY
Sea Bark: Acquire a three-mast Bark-class sailing ship, as well as a crew to man it.
Commander Ace Customization: Customize your Commander-class Armor to suit your personal fighting style including weaponry, color, and spec modifications. Requires a Commander Armor to take. Materiel Required
Custom Armaments: Custom weapons for a sailing or airship. This can include ramming prows, grappling hooks, reinforced armor, massive specialized cannons, or other customization. Each individual customization must be purchased separately. Materiel Required
Erect Shrine: Erect a Shrine that gathers worshipper power. You may erect as many shrines as you wish, although Shrines erected within Imperial territory may come under attack if discovered - if destroyed 1/2 of the Notoriety cost will be refunded. Shrines allow the use of 1 Miracle per month. Divinity Required
600 NOTORIETY
Sea Frigate: Acquire a full three-mast Frigate-class sailing ship, as well as a crew to man it.
Air Schooner: Acquire a double-mast schooner class airship, as well as a crew to man it. Mission Required
Commander Schwert Armor: Acquire an advanced Commander-class armor. Schwert Armors have balanced outputs in speed, offense, defense and ether. Mission Required
Commander Lanze Armor: Acquire an advanced Commander-class armor. Lanze Armors favor offense. Mission Required
Commander Schild Armor: Acquire an advanced Commander-class armor. Schild Armors favor defense. Mission Required
Commander Feder Armor: Acquire an advanced Commander-class armor. Feder Armors favor speed. Mission Required
Commander Zepter Armor: Acquire an advanced Commander-class armor. Zepter Armors favor ether. Mission Required
Large House: A large house or mansion that has three floors and a variety of rooms to suit your needs. Flotsam houses will always be on boats but cost no extra.
Ether Mastery: Characters who have no inherent magical abilities or supernatural skills may learn them with the appropriate effort on Esthere. Characters who already possess them may also expand their knowledge of magic if they so desire. Ether Mastery training gives them access to incredible levels of control over their selected school, allowing them to do things like rearrange the terrain of an area with earth magic or create powerful storms with wind magic. Players are free to pitch creative ideas, but here are some examples of magic schools they might specialize in: Fire, Earth, Water, Wind, Wood, Metal, Lightning, Ice, Light, Dark, Enhancement, Barrier, Telekinesis, Weapon Forging.
700 NOTORIETY
Sea Galleon: Acquire a full four-mast Galleon-class sailing ship, as well as a crew to man it.
General Ace Customization: Customize your General-class Armor to suit your personal fighting style including weaponry, color, and spec modifications. Requires a General Armor to take. Materiel Required
800 NOTORIETY
Air Brig: Acquire a full double-mast Brig-class airship, as well as a crew to man it. Mission Required
General Schwert Armor: Acquire a top-of-the-line General-class armor. Schwert Armors have balanced outputs in speed, offense, defense and ether. Mission Required
General Lanze Armor: Acquire an advanced Commander-class armor. Lanze Armors favor offense. Mission Required
General Schild Armor: Acquire a top-of-the-line General-class armor. Schild Armors favor defense. Mission Required
General Feder Armor: Acquire a top-of-the-line General-class armor. Feder Armors favor speed. Mission Required
General Zepter Armor: Acquire an a top-of-the-line General-class armor. Zepter Armors favor ether. Mission Required
Estate: A large mansion or housing on a plot of land that can be used for farming, gardens, or any other requirements. Mission Required
1000 NOTORIETY
Air Bark: Acquire a three-mast Bark-class airship, as well as a crew to man it. Mission Required
1200 NOTORIETY
Air Frigate: Acquire a full three-mast Frigate-class airship, as well as a crew to man it. Mission Required
1400 NOTORIETY
Air Galleon: Acquire a full four-mast Galleon-class airship, as well as a crew to man it. Mission Required

Deedee Yeowoo | The Wonders of Mundus
Nephenee
no subject
Notoriety Reward: A halberd; nothing too special about it, just as decently strong a one as she can get at the moment (Steel Lance level, maybe?).
Cost: 10
Notoriety Reward: If it's ok, her Sentinel shield. Utterly mundane, just a good shield she's used to. If there's special procedure for regains, she'll just get a tall and broad shield instead.
Cost: 10
Threads: N/A
Total Notoriety: 5
(no subject)
(no subject)
July 2024
Notoriety Reward: Her Sentinel armour. Non-magical, made up of a mix of plate, leather, and cloth.
Cost: 25
Notoriety Reward: The Wishblade. SS rank lance blessed by the goddess Yune to be able to strike spirits (weapons chosen by player in-game). Currently does not have the +3 to Luck, as I'm saying that's a charm under the leather bindings on the shaft. That'll be a future upgrade when she finds it (some Imperial has it, and is having uncommonly good luck with gambling).
Balanced for throwing, has a chain to haul it back (like in the GBA games).
Cost: 100
Notoriety Reward: Bow. No magical properties. Probably Steel Bow stats, since she's a C or B with bows. She'll have to train to get better!
Cost: 10
Her armour and lance will probably be part of a log. The bow she'll just buy.
Threads:
Player Log (self) (10 comments from her thus far + 20 for running the log)
Mission Log with Donnie (12 + 10) + Mission Log with Preme (4 + 10?)
Sparring with Link on his log (7 + 5?)
I have no idea of some of the values, I just known it comes out to 71 per this comment.
Total Notoriety: (71 + 165 - 135) = 101
September 2024
Notoriety Reward:
- Gun! (25)
- Materials: Beedle nuts, bunch of plant seeds, herbs (regular) (Will be gained as part of a player plot)
- Herbs (the healing item), Vulneraries, Concoction(s)
Cost: 25 + 50 + ?? I'm not sure if we're throwing Herbs under materials or if that + vulns/concoctions are under basic weapons. Honestly the only reason I'd guess Herbs being more material is they're actually plants, but being a healing item (10 hp, not much).../SHRUG/ just let me know the cost and I'll stick the numbers in the
blendercalculator.Threads:
August AC (116)
Total Notoriety: (116 + 101 - 25 - 50 - ?)
Re: September 2024
(no subject)
Addendum to Notoriety Total for September 2024
October 2024
Notoriety Reward: Fiddle/Violin (whatever it's being marketed as :v)
Cost: 25
Notoriety Reward: Glider
Cost: 50
Notoriety Reward: Magic armour upgrade to her current armour to make it better suited to withstanding bullets, with a pair of invisible chausses. They don't do anything other than protect and show leg :v
Cost: 175 + the free material from Act 1's conclusion
Notoriety Reward: The Rudol Gem, which increases her defense by 10.
Cost: 100
Threads:
So this isn't the length of the Great Wall of China, I'll just link the September AC entry.
Total Notoriety: (166 + 342 - 75 - 175 - 100) = 158
December 2024
Senshi
Donnie
no subject
Notoriety Reward: Basic Weapon - Staff (Would making it collapsible cost extra? If so, I am willing to add the difference.)
Cost: 10
Total Notoriety: 15
(no subject)
(no subject)
July 2024
August 2024
September 2024
October 2024
Commander-Class Feder Armor
Air Sloop
February 2025
March 2025 - For that Ether Gun thing- is this allowed?
(no subject)
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March 2025 Additional
April 2025 - Ether Focus
May 2025
June 2025
July 2025
September 2025
November 2025
(no subject)
Harlock | Space Pirate Captain Harlock
June 2024
Notoriety Reward: weapon: Rapier
Cost: 10
Threads: n/a starting
Total Notoriety: 15
October 2024
Rezo Greywords
no subject
Notoriety Reward:
Weapon: A long shakujo staff, made of heavy wood and topped with metal rings. (10)
Firearm: Simple single-shot handgun, intended for short range defence. (25)
Resource: I'm not sure if this is the right category but I want Rezo to have a crystal ball he can use for scrying. (200)
Cost: 235
Threads: n/a
Total Notoriety: 247 - 235 = 12
(no subject)
(no subject)
Shu | Arknights
no subject
Notoriety Reward: 2x oxen
Cost: 100
Total Notoriety: 179 Notoriety Left
(no subject)
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Ilphyl
September 2024
Notoriety Reward: Ilphyl’s spell focus — a necklace of moonstone and carved wood (well, wood-like fungus). Ilphyl uses it to cast spells, but it has no intrinsic magical properties. Assume the same cost as a non-magical weapon (10)
Ilphly’s goggles — magical goggles enchanted to improve vision and help with Ilphyl’s day-blindness. Assume the same cost as a magical weapon (100)
To retrieve the items in particular, I may need a quest.
Cost: 110
Threads:
From August AC
Total Notoriety: 7
Re: Ilphyl
Atom
no subject
Initial 100
September 53
Game Arc bonus 200
October 180
= 533 total
Notoriety Reward: Ether engine.
Atom will get an ether stone powered engine installed in his chest with the help of experts at The Vault. This will allow him to be powered by ether like the local machines, and to use ether for spells. (It's basic ether training reward with a twist, as discussed previously on Plurk.) Spell specialty will be electricity.
Cost: 200 notoriety + ether stone
Threads:
Salvage Player Plot to earn ether stone (9+ comments)
Total Notoriety: 533 - 200 = 333
(no subject)
(no subject)
Renne Bright
Re: Renne Bright
Notoriety Reward: Ornate but otherwise mundane scythe
Cost: 10
Notoriety Reward: ENC enhancement to act as an Ether focus/amplifier allowing Renne to cast magic through it and generate combat links with allies around her, increasing the combat potential of both.
Cost: 200+Materiel (starting)
Total Notoriety: 300-10-200=90
Re: Renne Bright
(no subject)
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Natalia Koutolika
Re: Natalia Koutolika
Notoriety Reward: Bolt-action rifle, Imperial issue. Fitted with sniper's scope aftermarket.
Cost: 25
Notoriety Reward: Knife with bayonet attachment, Imperial issue.
Cost: 10
Notoriety Reward: Uniform and Armor, Basic, Enlisted, Imperial Issue.
Cost: 25
Tentative remaining total: 300-25-10-25 = 240
Before I continue, does The Prodigy require Ether Training?
Re: Natalia Koutolika
Re: Natalia Koutolika
Re: Natalia Koutolika
(no subject)
Purchase before A New Year Delayed, But Not Denied, 1/8/2025
Re: Natalia Koutolika
(no subject)
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Re: Natalia Koutolika
Re: Natalia Koutolika
(no subject)
Re: Natalia Koutolika
Re: Natalia Koutolika
Re: Natalia Koutolika
Re: Natalia Koutolika
(no subject)
Oki Korobase
This space intentionally left blank because DW won't let it post otherwise for me.
Kaitlyn Saunders
Re: Kaitlyn Saunders
Notoriety Reward: Magic Item - Kaitlyn's Bag of Holding, detailed in her application. (In short: Can hold a bunch of items, but there's a limit to how large they are. The item she wants will always be right on top.)
Cost: 100
Total Notoriety: 200
Re: Kaitlyn Saunders
June 2025 Notoriety
March 2025 Notoriety
April 2025 Notoriety
May 2025 Notoriety
July 2025 Notoriety
August 2025
Re: Kaitlyn Saunders
October 2025
Kanna Kirishima
Re: Kanna Kirishima
Notoriety Reward: Soldier-class Schwert
Cost: 300
Notoriety Remaining: 0
Re: Kanna Kirishima
Matt Murdock
no subject
February AC 61
March AC 34
April AC 44
Total: 889
Raph Raph Raph
As of April 2025
Notoriety Reward: Weapon - 10 points (x2); a pair of sai. Talked to Donnie's player and we reasoned he made them for Raph after Raph described what they were and tried to crudely draw them out for him to get a better idea of the pronged shapes.
Cost: 20 points
Total Notoriety: 572
Tsuyukusa / Tau
February 2025
Total Notoriety: 500 + 40 (AC) = 540
March 2025
April 2025
May 2025
June 2025
July 2025
September 2025
Emery
no subject
Notoriety Reward: Apollo's Lyre, a magic weapon and artifact of godhood.
Cost: 100 base cost for the magic weapon with the hypnotic effect, plus 200 for the materiel, and 300 for the additional abilities. (Alluring spell, emotion manipulation, and illusory sound creation.)
Total Notoriety: 750 - 600 = 150