Viva La Mods (
vivalamods) wrote2024-05-22 10:23 pm
PLAYER PLOTS

PLAYER PLOTS
Characters may submit Player Plots at any time. Player Plots will allow characters to obtain things like Materiel, regain equipment and gear, and create Gambits for use during missions. When submitting a player plot, please have all participants arranged ahead of time. Player plots will provide extra opportunities to earn Notoriety to players and can get them additional items that might normally cost Notoriety to purchase. Any potential rewards will be available in-game when each participant has commented at least 3 times.
When submitted, the mods will provide approval as well as any additional details or modifications to make it work within the game. Depending on the circumstances, we may request revisions before accepting the plot.
To submit a Player Plot, fill out this form. The player who submits the form will be considered the log leader for purposes of Notoriety gain.
code credit

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Participating Characters: Link, Nephenee
Plot Summary:
Looking to track down some of Link's wayward materials, Link and Nephenee will be breaking into an Empire owned Merchant House in Seisgrun. There they'll find some of their lost belongings, and steal them back - along with anything else that looks useful.
Objective:
Both Link and Neph are looking to regain some of their lost items, but they're also looking to stock up on munitions as part of Event 02. In particular, Link knows he lost his stash of bomb flowers and is looking to regain them for use in the mission.
If it's possible for the Merchant House to have any other useful things - like other munitions or materials - they'll also look to steal those too.
Desired Reward:
NOTE: Since this lines up with the Gather Munitions part of Mission 2, we are looking to combine them. Is that alright to do, or would we need to keep it more seperate?
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(Also, because we only just thought of this - can they also find some chocolate at the Merchant House. Just for fun)
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Participating Characters: Angelika and Donnie
Plot Summary: With Hesaeth successfully under Corsair control, Donnie and Angelika opt to assist with the planning and set-up of alternate escape routes, making use of their unique skills. They will identify a prime spot for an undersea egress and take part in clearing out an opening (with eventual assistance of NPCs, if that's okay.)
Objective: To establish an emergency escape route through the mines that leads underwater for submersible extraction.
Desired Reward:
Street credI am not sure what category/costs these would fall under, but Angelika would like a magic crystal for her using her magic, and Donnie would like materials so he can mod out his staff for things like a built in grapple. (If it will require an etherstone for functions would it be considered a magical weapon?)no subject
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Participating Characters: Harlock, Nephenee, Link
Plot Summary: Imperial ship salvaging
Objective: To try to salvage Ether stones, weapons, and other useful sundries like medicine from the scuttled ships - primarily to gather resources, but also to shore up defenses.
Desired Reward:
Harlock: Magic Weapon (100 Notoriety) via material, Gun (25 Notoriety)
Nephenee: Vulneraries (50 Notoriety), Gun (25 notoriety)
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Participating Characters: Shu, whoever responds
Plot Summary: Cow-tastrophe! Reports arise of a highly unethical meat production plant cow-napping the livestock of hard-working peasants and subjecting them to terrible abuses as they prepare luxurious food for the high ranking Empire elites. How udderly despicable! Shu cannot bull-lieve such an atrocity could be committed upon such noble beasts. The steaks have never been higher. Moo-ve out, brave Cowsairs!
Objective: How to Get Away With Moo-der, or Operation Bovine Liberation, or A Log to Get Shu a Flying Cow
Desired Reward: A flying cow. Er, I don't think this really gets anyone else anything unless they want their own cow.
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Addendum: Anyone who takes part in this log and comments at least 5 times may ALSO claim a flying cow if they want and spend the appropriate amount of notoriety for it.
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Participating Characters: Link, Nephenee, Atom, Harlock, Ilphyll
Plot Summary:
Lord Willoughby Wigglesworth Pinkerton the Third (derogatorily known as 'Lord Pimpersnoodle') is the kind of Imperial who likes to fancy himself a collector. A purveyor of curious artifacts and historical curiosities. His grand mansion is practically a museum, littered with his ‘collection’ - which largely consists of items coerced or stolen from their original owners. Not that he calls it that, of course. He calls it ‘protecting their historical significance’.
And some of these items, of course, were taken from Servants.
After breaking into the Merchant House, and finding a list of those who had ‘bought’ stolen Outlander items, the Corsairs have now tracked them down to Lord Pinkerton’s mansion. The plan: pretend to be visiting tradespeople or servants to gain access to the mansion. Locate the stolen items. Then, cause a distraction that will allow them to get away with the goods.
And if they’re lucky, deliver karma to the likes of Lord Willoughby Wigglesworth Pinkerton the Third while they’re at it.
Objective: Break into the mansion, steal some shit, and fuck things up for a high-ranking official
Desired Reward:
Link will be looking to retrieve some of his lost items, specifically the following:
While Ilphyl will also be finding:
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Also, a late addition - Neph will also be finding her Rudol Gem!
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Participating Characters: Atom, Donnie, Nephenee. Maybe leaving it open to others who want to tag in on a salvaging post opportunity.
Plot Summary: After talking with Donnie, Atom wants to find an ether stone for his energy concerns
and eventual other developments, and found some fellow Corsairs willing to help him search the downed Imperial ships.Objective: Explore the Imperial ships that were downed in the battle last month, looking for useful materials.
Desired Reward:
-Atom will find an ether stone (to be used eventually for an ether stone engine installation notoriety purchase).
-Other participants will gain a material.
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2 airship-grade Ether Stones which can be installed on ships to turn them into airships.
4 armor-grade Ether Stones which can be used to craft armors
hargh I meant to do this earlier where did the time go
Participating Characters: Donnie and TBD
Plot Summary: Scavenging the wreckage of airships back on Hesaeth before the Imps can
Objective: Grab anything useful by way of parts and equipment, supplies, perhaps. Maybe have a run-in with survivors, stragglers.
Desired Reward: If it's possible, secure a Commander-grade Feder armor, even if it might need some repairs. Donnie's taken an interest in flight and going fast thanks to flying cows...
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Disappearance of the Mad Archer
Participating Characters: Natalia Koutolika and any interested parties.
Plot Summary: The Sea Bark known as the Mad Archer went missing in the time between the beginning of the new year and the Emperor's address. No report of its definitive sinking have been found, and no report of its capture by Imperial forces have been noted.
However, Natalia has pieced together its last known location from half-remembered ENC transmissions from the Archer's fleet detachment, intercepted Imperial communications, and dead reckoning: one of the Fallen Islands, Aelmesraest.
As this is a personal matter for her, she has proposed a mission to find and, if necessary, salvage the Mad Archer and rescue her crew to the higher-ups.
Amid an island of ruined charity, a ghost ship hunt begins...
Objective: Find and recover the Mad Archer and rescue all surviving crew members.
Opposing forces unknown. Assume Imperial involvement and Etheric interference, or worse.
Desired Reward:
Natalia to recover the Sea Bark Mad Archer, and possibly limp her home as an Air Bark from pieced-together Imperial equipment to be fully repaired later-- or immediately recovered. Anyone participating in this player plot may choose partial ownership of the Mad Archer. Current intent is to use her as a rapid response or smuggling ship.
All others to recover Imperial materiel or gain new magic items, to be discovered at Aelmesraest.
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Participating Characters: Renne, Donnie, and likely 2 more after recruiting
Plot Summary: Raiding an Imperial research laboratory for Ether stones and running into the DG Cult remnants from Renne's past
Objective: Initially Renne's intention is just to get some Ether stones for herself and Donnie to tinker with, but it's going to change to "destroy the facility and salt the earth" pretty quickly.
Desired Reward: Probably Materiel for Renne to make a band attachment for her upgraded ENC and Materiel for Donnie to tinker with, if Renne is able to get 2 Materiel I'm interested in also upgrading her scythe but that can be another mission if needed.
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Participating Characters: Oki
Plot Summary: Looking to locate the duffel containing Oki's equipment, arms and actual armor and recover them, along with any materiel and intelligence on site.
Objective: Recover Oki's powered armor and anti-materiel rifle.
Desired Reward:
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Participating Characters: Harlock, Terra, Donatello, Atom, Kaitlyn, Kanna
Plot Summary: Harlock is taking advantage of the chaos caused by airship thefts to get the Arcadia back and rescue his best dead friend.
Objective: -Retrieving the Arcadia (and his bestie), albeit in a damaged state,
-Causing a setback in the research in Out of World artifacts incidentally.
Desired Reward:
-Arcadia (essentially a galleon - flight and space travel ability temporarily disabled) - (700 Notoriety)
-Materials for Kaitlyn and Kanna
Also just for the record: I assume the ability to act as a submarine might be disabled for the 700-notoriety level.
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Participating Characters: Maleficent, Aira, Donnie, Raph, others
Plot Summary: During the Vindess Liberation mission, Aira, Donnie and Raph’s encounter with Maleficent will result in Donnie and Aira being captured and taken to Maleficent’s castle. Raph will escape to tell the Corsairs of what transpired.
Leaving Aira and Donnie in Maleficent’s prisons will put the Corsairs at risk - so a rescue operation will need to be mounted. As part of this, there will be two different ‘missions:’
Objective: The objectives are:
Desired Reward: Maleficent will Be Very Dead at the end of this, so she will not be getting any rewards! However, there’s a number of potential rewards that the Corsairs / participating players could receive:
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Anyhow, let me know if any of these won't work / need tweaking!
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Participating Characters: Nephenee and whoever comes to help!
Plot Summary: Nephenee was sent by the Corsairs several months back to the floating isle of Eiglun to get to know the lower-class there, since they're farmers and very much of the same background as her, try to find sympathizers to the cause, as well as sussing out recruits and finding out issues they're having with the Imperials.
It'd been going really well! AND THEN SHE FOUND OUT THE NOBLES ARE PLANNING A HUNT ON THE COMMUNITY SHE'S IN! She needs help evacuating folks and beating up nobles who try to hurt people!
Objective: NOT getting a bunch of civvies killed! But also showing the nobles these are not your cattle to be culled.
Desired Reward:
You mean saving the poor, innocent farmers isn't enough?Recruits among the farmers, maybe some supplies for the Corsairs? If people want to get stuff with their points here, they can! Maybe they'll get lucky and somehow catch some of the hunting monsters used and also MAYBE RECRUIT A NOBLE WHO REALIZES THEY EFFED UP? If anyone has more ideas for rewards I will happily hear them!no subject
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How many war crimes are you trying to commit, Kait? And which ones?
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She probably should be talked down a ways.
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(Ilphyl is limiting this to scaring people and maybe a lecture about respectful hunting: yes: hunt beasts you need to eat, or who are threatening your people; no: hunt for sport, especially people.)
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in seriousness as her backstory includes murking a minor noble who was doing exactly this? She'd be in as soon as she heard.
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Some general potential monster suggestions are:
Pegasi
Wyverns
Griffins
Manticores
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- There's a good chance of Emery knowing some of the nobles participating, so he'll be disguising himself with illusion magic.
- He can thus probably give some insight into how they'll act and how serf hunts are often organized. (Lord Sommerheim has probably tried to get Emery to participate in hunts in the past.)
- How down he'll be to kill any nobles may depend on how well he knows the participants. He's pretty pacifistic by nature but he also knows how ruthless the nobility can be.
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